Mission 1
Talk to Aunt Artic.
Go to the Ice Rink, turn to the ring and pick up the pictures on the ground.
Give the pictures to Aunt Artic.
Now, go to the Pet Shop.
Turn left.
Click on the note that’s stuck to the puffle house.
The message will be different each time you do the mission.
The note that always says “G has _ pairs of socks.” Figure out how many pairs he has for that mission, then go to the Sports Shop.
Talk to G. Ask him if he has any “Special items.” Tell him how many pairs of socks he has.
Make sure you take the life preserver shooter. Go to the Ice Berg and rescue all the penguins that got stranded on a piece of Ice. Save them watching the speed of the wind and shooting the life preservers at them.
Now, go to the ski mountain. Talk to the crying penguin. Open your spy phone click on the LED light. Click on the telescope to fix it.
Look through the telescope and go to the left. You will now see a green puffle flying around a mountain.
Go to the Sports Shop and get the grappling hook.
Go to the tallest mountain. Click at the top of the mountain.
You will find the 2 lost puffles.
Talk to Aunt Artic.
Get the medal and letter at the end of the mission. GOOD JOB 
Mission 2
Talk to G. and ask him for your next mission.
The answer to the riddle is “mogul”.
Put G’s new sled in your inventory.
Go to the Ski Mountain.
You will see a sign that says “Test run”. Click the sled from your inventory and ride down the test run.
You have to crash.
Pick up the string behind the snow clump then move to the right.
Pick up the survival guide. (You don’t really need to read it.)
Go towards the bush and there will be berries on it.
Pick up 3 berries. To save space put all the berries in the same inventory spot.
Now, shake the tree to the right about 3 times. WALA!! A pot will fall out of the tree.
Next, go towards the cut down tree’s stump.
Click on one of the puffles, once you have done that the black puffle should be the only one left.
Feed the black puffle a O’Berry. It will turn into a ball of flying fire (it only lasts a few seconds). Now he will follow you around for the rest of the mission.
Go to the left, then go towards the log and the brush.
Pick up the ski. Put it on the same place as the string. It will come a fishing rod.
Put a berry with the fishing rod for bait.
Go the right and go back to the tree stump.
Now go to the right and go towards the cave.
After that, go to the left towards the river.
Use the pot and fill it up with water.
Use the baited fishing rod to catch a fish in the river.
Now go to the right and pick up the piece of wood.
Go Back to the cave. Now you need to click on the bushes so they’ll move out the way of the cave’s entrance.
Enter the cave and click on one of the rocks.
Go to the new fireplace that you have then put the piece of wood on it from your inventory.
Now, get your survival guid out and click it with the piece of wood and it will automatically rip up.
Now feed the puffle a O’Berry again. You should see that now it has lit up the shreads and piece of wood to make a fire.
Cook the fish that you have caught and eat it.
Boil the pot of water (that helps get rid of germs and other harmful things). Drink the water. Your penguin will now all of a sudden fall asleep.
You will wake up soon because of a noise outside the cave.
Go outside of the cave and talk to the agent on a jet pack. He will now take you to the Sports Shop.
Now, talk to G.
Collect the medal and everything else after the mission is done.
Mission 3
Talk to the guy with the spinner hat.
After you talk to him, he accidently shuts the vault and he locks it. The problem is, is that he forgets the combination!!!
Go to the staff room.
Once in the room keep going right until you reach the sofa.
Pick the Floppy disk and the paper clip.
Go to the computer now. Put the floppy disk in the slot. Make sure you press the ‘on’ button on the computer.
Click on ‘My files’ on the computer.
Now click on the combination_number file.
The comebination is different each time you do this mission. But here is what I can help you with.
a)N=North
b)S=South
c)E=East
d)W=West
There is a mini game called Ice-Bricks in the mission on the comeputer that has nothing to do with the mission. The game features 10 levels. Play it if you would like.
Once you get the combination, go downstairs and enter the combination.
Now, go into the vault.
Click on the money. Now its on the roof.
You will get a phone call, its G. and he wants to meet you at the HQ.
Once you get the talk to him.
Look at the video that he will show you. Then go back to G.
Click on the drawer and pick up the gold key in the top left corner.
Go to the staff room of the Gift Shop again.
Open the door that leads to the roof with the key.
Open your spy phone and get the wrench.
Open the “powa” box box with the wrench.
Put the paper clip in the box then the box will explode.
There is a piece of white fur in the drain. Pick it up and put it into your inventory.
Go to the vault again downstairs.
Click on the money again.
Go to the HQ and give the mysterious fur to G.
Have your Night Vision goggles ready, if you dont have them, there is a flashlight thing on a desk under a map in the HQ.
Go to the town and talk to the crying penguin.
Go into the Night Club and turn on your nightvision goggles or the flashlight (by the way night vision goggles are better and look cooler.)
Now go to the secret entrance of the boiler room. ( Which is one of the speakers)
Click on the fuse box (which is the tan colored box hanging on the wall) when you find it.
Make sure you read the instructions before trying to complete the puzzle.
For this puzzle you have to make all the lights turn green. Sorry Im not able to help you because the box will always have a random order to it.
After your done figuring out the puzzle the power will come back on in the nightclub. Now talk to the penguin that was crying earlier.
Now go to the HQ and talk to G.
Grab the medal and a thank you card after the mission.
Mission 4
Talk to G.
Go to the Gadget Room.
In the Gadget room turn left until you reach the life preserver shooter.
Pick it up and put it into your inventory.
Go to the Ski Village.
Pick up the white fur beside the lift on the way because you will need it later.
Now go into the Ski Lodge.
Turn to the right.
Pick up the fishing rod thats near the Ice fishing game door.
Put the fishing rod with the life preserver shooter.
Go to the Sports Shop.
Go to the right.
Click the belt the light green winking penguin midel figure is wearing.
Now go to the lighthouse.
Pick up the rope thats on the boat.
Put the rope with your newly made fishing rod life preserver shooter thing.
It all combines to form a penguin rescuer equipment.
Go to the Beacon.
Get the spanner from your Spy phone.
Unscrew the telescope from the railing.
Put the telescope in one of your inventory slots.
Now go to Sports shop again.
Now to back to G. or professor Gary’s room.
Put the telescope on the tripod near near a window in Gary’s Room.
Click on the telescope.
Memorize the paths that lead to the penguins.
Go to the Ski Mountain.
Now go down to Ridge Run.
Go down the paths that you saw while watching in the telescope. Go down the right paths until you reach a broken fence.
Click the Penguin Rescuer on the hole in the fence.
Brake the branch over to the right with the tube.
First pick up the penguin on the tree.
Now pick up the penguin on the left.
Put a penguin back on the tree.
The tree is bent, so now you can get to the penguin under the tree.
Pick up the penguin you left on the tree.
Put all the penguins that u have now (which should be 3) on the ledge with the rock on it.
With all the penguins on the ledge with the rock, and they will push it over.
The rock will fall on the penguin sled who is stuck in it. It will set him free.
Now pick up all three of the penguins that were on the ledge.
Now pick up the last penguin.
Now that your done, head on back to Ski Village.
Talk to the crying brown penguin.
Put the belt from your inventory on the lift.
The crying brown penguin is now happy you did that.
Go to the Ski Mountain.
Talk to G. once up there.
Give him the white fur that you have collected.
Get the medal and the Handy penguins award, read the letter (you wont be able to take it because it will self-destruct.)
Mission 5
Talk to G.
Pink fur is stuck in his Furensic Analyzer 3000.
Go to your spy phone and get out the comb.
The fur belong to a pink puffle.
G. will give you white fur. Put it into the Furensic Analyzer 3000.
On the second scan of the white fur, Hot chocolate, Hot sauce, and Jet Pack fuel traces will appear on the screen.
Go to the Pizza Parlor and talk to the guy cleaning the floor.
After that take a bottle of hotsauce and a bottle of chocolate sauce.
Talk to the guy again, he’ll ask you to bring the pizza on the counter to a penguin at the Ski Lodge.
Go through the Ice fishing door.
Give the pizza to the penguin who is fishing.
Go to the coffee shop. Talk to the penguin behind the counter.
Look at the drawing he did of the monster.
Talk to him again. This time ask him for hot chocolate.
The machine is broken, get your wrench from your spy phone and fix the tube on the right for the milk.
Grab the mug and put it under the [press for hot chocolate button.]
Put Chocolate Sauce into the [insert chocolate] bowl at the top.
Click the switch on the side to turn up the heat.
Now click the button that says [press for hot chocolate]
Now put the mug in your inventory.
Go back to the Gadget Room in the HQ. Take the fan also known as AC 1000.
Go to the beacon. Go over to the lauchpad.
Using the AC 1000, use it to fan over the balloon with the jet pack fuel on it.
Cut the fuel off the balloon with the scissors in ur spy phone.
Pick up the fuel and go back to the Gadget Room.
Go in there, back to the Furensic Analyzer 3000.
Put the Hot Sauce into the thing beside it.
Next, put the Hot chocolate in.
Finally, put in the Jet pack fuel in.
After, pick up the glasses that are next to the Furensic Analyzer 3000.
Go to the Ski Lodge. Put on the glasses now.
Go into the Ice Fishing door thats in the Ski Lodge.
You will see a monster like figure’s shadow. Go back into the Ski Lodge and pick up the candle in the candle holder, on the wall.
Go to the Beach. Pick up the net beside the lighthouse.
After that go into the lighthouse, then pick up the rope from mission 4 again.
Combine the rope and the net and you’ve made a trap.
Go back to that Ice fishing place then put the trap on the tree.
Next put the candle on the trap.
A crap will come and grab the candle. Doing that, the crab will fall into the trap, and the monster figure runs away.
Pick up the crab and the white fur that the monster left behind.
Head back to the Gadget Room.
Talk to G. and give him the crab.
Put the white fur in the Furensic Analyzer 3000.
The monster is a Polar Bear, you find out. Talk to G. again.
Get medal after the mission.
Mission 6
Talk to G. He will turn on the Crab Translator 3000.
The crab brakes the machine and escapes.
The crap will bring you to the Ski Hill. Follow him off the edge.
You land in the wilderness again. Follow the crab to the cave to in mission 2.
Go towards the tree stump and you will see the puffle from mission 2 also.
Turn to the left and go towards the big log.
Use the scissors from your spy phone to cut the rope, to get the bag of berries.
Now go to the tree stump and give the black puffle an O’Berry.
Go back to the cave now and throw a berry in the small door that looks like a pet door.
Go in after the puffle unlocks the door.
After that you will fall into a trap putting you in a cage.
The polar bear will now appear and you have to listen to his long boring story.
When the polar finally leaves, turn right unitil you reach the cage lift.
Put a O’berry on the lever on 1 of the pipes. The puffle will jump on and pull the lever, and the water will start to flow.
Put an O’berry on the left side of the chute. Then the puffle will jump on top of the chute, making the water flow the other way.
Now put a O’berry on the scales. The puffle will now pull the scales down, now the wall will go up, and the water will turn the waterwheel which makes the cage go up!!
Go to the left and pick up the anchor and rope lying on one of the boards on the wall.
Put them together to make a climbing tool (used for climbing of course).
Go to the left until you see a desk. Put the hot sauce and G’s electro magnet 3000 blueprints in your inventory.
Go to the door and open it. Snow will fall from the roof.
Put hot sauce on a berry and give it to the black puffle.
The black puffle will blaze the snow leaving a path for you.
Get back to the cliff and use the climbing tool you made to get back to the Ski Hill.
First head towards the Ski Lodge.
Now you need to go to Pizza parlor, order a seaweed pizza.
Then go back to the Ski Lodge and open the Ice fishing door. The polar bear is out there.
Give him the pizza.
While his back is turned, click the lever on the machine.
When he turns back to his machine, he’ll start it.
It will go backwards and pushes him and the crab across the lake.
G. pops up. Talk to him.
You will now get a phone call from the polar bear.
Talk to G. again and give him the blueprints.
Check out the black puffle still soaring across the sky.
Get the medal and the electromagnet 3000 blueprints.
Mission 7
Talk to G. and watch the secret footage.
Go over to the door into the Gadget room and click the invention cabinet to the left of the door.
The access word is “key”. Use your code translator in the corner to help.
Take the mini Electromagnet 3000 and go to the iceburg.
Turn to your left and use the magnet to attract the ice with a spring in it.
Go to the Gadget room in the HQ and put the Ice on the conveyor belt in the Test Chamber.
Pull the red lever to bring the ice into the Test Chamber.
Click the fire button to melt the ice, then pull the red lever again to take the spring out.
Go to the Snow Forts and put the spring in the clocktower.
Next, go to the Town and take a poster of the main gear from that penguin you helped in mission 3.
Go to the pizza parlor and take the music script thats on the ground beside the piano.
Go to the stage and click on the piano. Put in the music script on the piano and play the tune correctly to make the yellow happy.
Give the puffle the picture of the main gear. Now go to the Beach and take the green bucket from beside the guy in the chair.
Go to the Snow Forts and fill the bucket up with snow (it has to be snow forts).
Go back to the yellow puffle at the stage and give him the snow. He will make a snow gear.
Take the snow gear to the Gadget room and put it in the Test Chamber like the ice, but this time press the [snow] button.
The snow will get so cold, it will turn into ice.
Now put the ice gear in the clock tower too.
Now go to the Dock and ask the two penguins for the target back.
They will challenge you to a game that is quite tricky. You have to hit the target 3 times, but you have a limited amount of snowballs.
Take the target when you win go to the gadget room.
Take the lifepreserver off the shelf. (its next to the thingamajig 3003 btw)
Go back to the Dock and give the guys the lifepreserver as a replacement target.
Go to the Snow Forts and put the target on the Clocktower.
Rory will talk to you. Then you will get a phone call from Herbert.
G. will come after your done talking to Herbert. Talk to G.
Get the medal and the Blue Team Pennant, after your done with your mission.
Mission 8
Talk to G.
Head to the Dock after.
Pick up the lantern that Klutzy the crab leaves after Herbert comes.
Follow the two pieces of the map into the town.
Don’t worry about the first piece that gets stuck, follow the other into Snow Forts.
If you click on the map that lands on the flow pole, then it will now going into the Plaza.
Go into the Plaza and talk to the green penguin who has the newspaper that the map landed on.
The penguin says that he would like a double meat pizza with extra grey fish, because he wasn’t quite done with the newspaper.
Go into the Pizza Parlor and order what the penguin wanted.
Now take the pizza and head outside.
Hand the pizza to the penguin. Now he will ask if there’s anything he could do for you, ask him for the newspaper and put it in your inventory.
Use your spy phone and go to the Gadget room in the HQ.
Talk to g.
Pick up the Brown and pink Fedora hat.
Next pick up the brown hammer about the bowling ball on the shelf right next to G.
Head to the Sports Shop.
In the Sports Shop pick up the box of tent pegs/nails laying in a box on the ground.
Now go to the beach and pick up some net to the left of the lighthouse.
Go into the lighthouse.
Turn to the left and a purple penguin is surrounded by cream soda. Talk to him. Ask him if you could have a barreal of soda. He will say “yes”.
Go to the town and into the Coffee Shop.
Talk to the penguin and tell him that you will help him pick up the mess of cookies on the ground.
after your done he will give you one for free, put it into your inventory.
Head outside of the Coffee Shop and give the Fedora hat, then the cookie to the green puffle. (make sure u do it in that order) he will now fly and get the other piece of the map/directions for you.
Click on your map and go to the Deck. Go into the hole Herbert had drilled.
Once in the path, when you go into the path it will get dark, use your lantern then use the map/directions to get through the paths. (sorry, the directions may be defferent each time you do the mission so I can’t help you here)
If you did it correctly you will notice that the Gift Shop has fallen into the path.
Get out your barrel of Cream Soda. Shake your mouse rapidly for a quick sec. (WARNING: if you shake to much it will explode.) If you did it correctly the soda should have blasted the Gift shop up.
Next, get out your net and put it under the gift shop.
Then the tent pegs.
Now get out your hammer to hammer the pegs to the bottom.
Now continue on the path.
You should now be looking at Herbert’s drill outside of it. Use the wrench from your spy phone to take out the big gear in the back of the drill. Put it into your inventory.
Go into the Boiler room now.
In the boiler room talk to Herbert. Gerbert will get mad after your done talking to him and hit the boiler pipe. Then he will run for it.
Once your spy phone rings answer it. It will be G. and he will ask you to come back to the HQ.
Now give G. the gear.
Collect your medal and gift at the end of the mission.
Club Penguin Mission 9 Spy & Seek Tutorial
1. Talk to G. Put the 3 tracking devices, the yellow duck, and the blue print on the wall into your inventory.
2. Go to the Ski Lodge. Pick up all the Find Four pieces. They are on the window seal, the stool under the phone, and under the ladder.
Go up the ladder. Pick up the Find Four pieces by the bricks, on the typewriter, on the table beside the phonograph, on the box, and on the box in the corner.
3. Pick up the string on the rug.
Go downstairs and talk to the penguins playing Find Four. Give them the pieces.
4. Go to the Forest and pick up the sticks.
5. Put the sticks, the blue print, and the string together to make a kite. Put the kite on a transmitter.
6. Go to the Mountain. Put the kite and transmitter on a poll.
7. Go to the Plaza and talk to the penguins. After the puffle blows a bubble, click the gum stuck between the penguins. Take the bubble gum and put it on the yellow duck in your inventory.
8. Go to the Dock and help the penguin by pulling up the brown start handle. Then borrow the penguin’s Air Pump.
9. Put the Air pump on the duck to inflate it.
10. Go to the Ice Berg, and put the duck on the water.
11. Go to the Mine Shack. Talk to the penguin.
Click and drag the wooden boards, making the metal beam drop on the left side.
Click twice on the cart surfer cart that hass tipped over and weld all the cracks.
12. Place the transmitter into the cart and then click in the mine for the cart to go down.
13. Answer your spy phone and talk to G. Take the Binoculars 3000 from G at the HQ.
14. Go to the Ski Lodge, and click on the “Go Fishing” door. Look through the binoculars.
15. After Herbert leaves, go to his camp and look around.
16. Go to the HQ and talk to G.
17. Go back to Herbert’s camp and place the spy phone on the binoculars.
18. Put the spy phone / binocular combo into the left tree.
19. Go back to the HQ and watch Herbert and Clutch.
20. Collect your medal and receive your chocolates.
Mission 10: Waddle Squad
Here are the cheats!
1. Talk to G, the Jet Pack agent, and Rookie. After you have done that, pick up blue Solar Panel from the box of odds and ends of Gary’s Gadgets.
2. Head to the Beach. Go left and talk to the Jet Pack agent. He needs Cream Soda for his Jet Pack.
3. Go inside the Lighthouse and pick up the Barrel in front of the red boat.
4. Head back out to the Beach and talk to the Jet Pack agent.
5. After you have said yes, get the Barrel out of your inventory and hand it to him.
6. Get the Help Message out of the bottle on the bottom.
7. Get the Dock and ask the green penguin for the rope.
8. Head to the Gift Shop, head right, and put the blue Solar Panel you found from the box of odds and ends onto the wires next to the big magnet like below, then connect them.
9. Ask and get the brown table, box of items, and clothes from the clerk/manager. Set the items outside the Gift Shop.
10. Go inside the Night Club. The rope that you collected from the Dock, place it on the white cage. Push the lever on the left. Use your Spy Phone’s Screwdriver to open the machine when it breaks down.
11. Go to the HQ, and then your Spy Phone will ring. The Jet Pack agent wants you to go to the Dock. Go there and you’ll spot Klutzy the Crab holding up a fake Herbert.
12. Your Spy Phone rings again. Rookie wants you to go to the Night Club. Head there.
13. Pull the lever so the white cage captures Herbert.
14. Get the Jet Pack from the Jet Pack agent and put it over the lever. Seize Herbert again.
15. Herbert will get the Spy Phone from Rookie and then Herbert will escape again. Talk to G to end the mission.
16. Collect your Medal and Gift!
December 14, 2008 at 3:45 am
thanks. they r really helpful!
December 23, 2008 at 10:43 pm
Lol, they’re the best I’ve seen! But some n00bs might need pictures to help…
Bojab123: Haha.